The 2018 edition of the Apple Podcasts Classic Series is here, and it’s loaded with loads of content, including a brand new episode featuring the creators of a new hit game: Pokemon Go.
We got to meet the creators, get our hands on some cool prizes, and talk with the game’s creator, Jason Rohrer.
In the past two months, the iOS game has become a hit, with millions of people downloading it and millions more playing it daily.
It’s the most downloaded game on the App Store, and that number is growing daily, according to App Annie.
It has also earned over $100 million in revenue, and more than $1 billion in revenue for Apple.
But how did it all start?
For a while, Pokemon Go was a concept that was simply a way to get people playing with Pokemon, which was then, in the days before social networking, something that wasn’t particularly new.
But in the beginning, Pokemon was simply the name for Pokémon Go.
In the early days, it was only Pokemon that people were using, but the game quickly expanded beyond Pokemon and morphed into something much bigger.
The original idea of the game was just to collect and battle with your friends.
It was basically just a way for you to get your friends to help you out.
As more and more people started playing the game, the idea of using a Pokemon to fight with your team became a lot more realistic, Rohrer says.
“In the early stages, we were only collecting Pokemon for fun, and not to fight for our team,” Rohrer explains.
“And then it just grew into this thing where we had to battle our friends in order to win, and the game has grown from there.
Now, we have to battle people, we are the top dog, and we have our team.”
Now, it’s a way of life for us.
We’re playing Pokemon Go all the time, and a lot of people are spending money on it.
It just really feels like this really cool, new way of playing.
“The first time Rohrer was able to sit down and play with the creators in person was in February.
That was the month that the game launched, and he had a blast.
They were so kind and helpful and helpful with all of the stuff they were doing with the art, with the soundtrack and with all the other things that we were working on, and with what I was trying to do. “
They are really passionate about what they do, and I had a great time hanging out with them.
They were so kind and helpful and helpful with all of the stuff they were doing with the art, with the soundtrack and with all the other things that we were working on, and with what I was trying to do.
I’m really excited to get to talk to them again and talk about this.”
The show’s producers also wanted to know more about what makes Pokemon Go different from other games.
What sets Pokemon Go apart from other Pokemon games?
Rohrer and the rest of the crew have a lot to share.
First of all, Pokemon is a game of capture and control.
“We have a catch system, and when you capture something, you put it in the Poké Ball, and then when you defeat it, you can release it,” Rohler explains.
So, capture is a very basic aspect of the gameplay.
“There’s nothing really really advanced in terms of the catch mechanics.
In fact, there’s a lot less advanced than just capturing, so if you just want to get something, there are no tricks.
But you do have a few special items, like an item called an Orb, and you can get that item from Pokemon, and once you release that item, it disappears.
And then you get an item that lets you take the item back out and use it to evolve that item into something else.
You can also evolve items with other Pokemon.
And you can evolve items that give you special abilities like a Mega Stone, or a level up.
And there’s also the ability to catch Pokemon that are weak to a certain type of damage type.
The catch mechanic has nothing to do with anything that’s going on in the game.
And when you go there, you have a timer that tells you how many Pokemon you need to capture. “
If you capture a Pokemon, you go to the Pokemon Center and you capture that Pokemon,” Rohr says.
And when you go there, you have a timer that tells you how many Pokemon you need to capture.
“You don’t actually need to catch all of them, you just need to get the most amount of them.
So you go and you catch all the Pokemon that you can, and if you’re a little bit unlucky, you don’t get all of your Pokemon.
So there’s really nothing that really affects the capture rate, because there’s no real way for that Pokemon to evolve.
There’s no evolution item, and there’s just not enough Pokemon to actually evolve anything.
So we have no way of controlling the capture speed, and so we can’t really control the speed of the capture, and yet the catch rate is really